package com.layer8.RPS;

public class Skill {

    /******************
     *
     * Skill Points
     *  - Higher = Good
     *  - Equal = Perfect
     *  - Lower = Bad
     *
     * Type
     *  - Physical
     *  - Magic
     *  - Grapple
     *
     *****************/

    private String name, description;
    private int skPoint, damage;
    private Pet.AttackType type;

    public Skill(String name, String description, Pet.AttackType type, int skPoint, int damage) {
        this.name = name;
        this.description = description;
        this.type = type;
        this.skPoint = skPoint;
        this.damage = damage;
    }

    public String getName() {
        return name;
    }

    public void setName(String name) {
        this.name = name;
    }

    public String getDescription() {
        return description;
    }

    public void setDescription(String description) {
        this.description = description;
    }

    public Pet.AttackType getType() {
        return type;
    }

    public void setType(Pet.AttackType type) {
        this.type = type;
    }

    public int getSkPoint() {
        return skPoint;
    }

    public void setSkPoint(int skPoint) {
        this.skPoint = skPoint;
    }

    public int getDamage() {
        return damage;
    }

    public void setDamage(int damage) {
        this.damage = damage;
    }
}
